All grenades in CS2: what each one is for
A breakdown of every CS2 grenade: smoke, flashbang, HE, molotov, incendiary and decoy. When and why to use each.
Grenades decide CS2 rounds as much as shooting does. A player can carry up to 4 grenades, but only one of each type (up to two flashbangs).
💨 Smoke
Blocks vision: cuts off an AWP line or part of a site.
Puts out molotov fire if it lands in it.
Price: $300.
⚡ Flashbang
Blinds everyone looking towards it — teammates included.
Throw it before peeking or entering a position.
Price: $200. You can carry two.
💥 HE grenade
Deals area damage and finishes off weakened enemies.
In CS2 the explosion briefly clears smoke.
Price: $300.
🔥 Molotov (T) and incendiary (CT)
Create a fire zone that cannot be crossed safely.
Push enemies out of corners and slow down entries or retakes.
Price: molotov $400, incendiary $500.
🎭 Decoy
Makes gunfire sounds and shows up on the enemy radar like a player.
Price: $50.
🎯 Tip
When money is tight, buy grenades before weapons: a flash and a smoke are often more useful than a better pistol.