All grenades in CS2: what each one is for

A breakdown of every CS2 grenade: smoke, flashbang, HE, molotov, incendiary and decoy. When and why to use each.

20 October 2026 1 min read 23
#cs2 #grenades #utility #smoke #flash #molotov #guides

Grenades decide CS2 rounds as much as shooting does. A player can carry up to 4 grenades, but only one of each type (up to two flashbangs).

💨 Smoke

  • Blocks vision: cuts off an AWP line or part of a site.

  • Puts out molotov fire if it lands in it.

  • Price: $300.

⚡ Flashbang

  • Blinds everyone looking towards it — teammates included.

  • Throw it before peeking or entering a position.

  • Price: $200. You can carry two.

💥 HE grenade

  • Deals area damage and finishes off weakened enemies.

  • In CS2 the explosion briefly clears smoke.

  • Price: $300.

🔥 Molotov (T) and incendiary (CT)

  • Create a fire zone that cannot be crossed safely.

  • Push enemies out of corners and slow down entries or retakes.

  • Price: molotov $400, incendiary $500.

🎭 Decoy

  • Makes gunfire sounds and shows up on the enemy radar like a player.

  • Price: $50.

🎯 Tip

When money is tight, buy grenades before weapons: a flash and a smoke are often more useful than a better pistol.

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