Rushing in CS2: when and how to rush properly
What a rush is in CS2, when it works, how to prepare a fast team hit and how not to run into the defenders' utility.
A rush is the whole team hitting one site fast at the start of a round. It works through speed and surprise.
📌 When a rush works
The enemy does not expect a fast hit — for example, after several slow rounds.
The enemy has few players on that site in their usual setup.
You have good weapons against a weak CT economy.
In pistol rounds and against ecos.
🔧 How to rush properly
Run as a whole team almost simultaneously — a 5-second gap kills a rush.
Bring flashes and throw them right before entering.
Smoke the CT rotation or the AWP spot.
The first two players clear different corners, the rest trade.
⚠️ When a rush fails
The enemy hears you and has already molotoved the entrance.
You rush the same site every round — CTs adapt quickly.
🎯 Tip
Running with the knife out is faster, but pull out your weapon before you reach line of sight — otherwise the first enemy kills you while you switch.